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The Meteor Goliath is a free adaptation on the first playable Monster in Evolve. A different take on the Goliath, blessed with increased armor, area of effect range, and mobility, as well as a host of fire-catching abilities, but cursed with long cooldowns, the Meteor Goliath is a similar-but-different take on the brawling tank class of Evolve. It is extremely powerful and agile, its mobility much more skilled than Goliath.

AbilitiesEdit

Goliath ability effects
All of the Meteor Goliath's abilities (apart from basic attacks) apply a 5 second damage over time effect, dealing 40 damage a second (4 ticks of 10 damage each).

Fire BreathEdit

The Goliath spits a jet of flame that damages and ignites targets, dealing additional damage over time. The Meteor Goliaths fire lasts longer and expands in width per point, but deals less damage instantaneously.

  • Total Damage: 342/351/378
  • 9 hits each over 1.05 seconds
  • Range: 22/27/35
  • Angle: 12/15/19
  • Cooldown: 8 seconds

Leap SmashEdit

The Goliath leaps through the air towards his target location and slams into the ground, greatly damaging those it hits while simultaneously knocking them back. Leap Smash can be used both offensively as well as defensively as a way to initiate combat or a way to escape opponents. Meteor Goliaths Leap Smash has a longer range and lower gravity than Goliaths, making it a powerful gap closer or assassination tool. Unlike the regular Goliath, Meteor Goliath's leap smash applies a standard flame DoT.

  • Damage: 374/374/412
  • Radius: 4.6/5.8/7.6
  • Maximum Distance: 16/16/17
  • Speed: 24/26/28
  • Knockback: 18
  • Cooldown (in combat): 9/8/7 seconds
  • Cooldown (out of combat): 22/20/18 seconds

ChargeEdit

The Goliath charges forward in a straight line, a powerful attack that allows the Goliath to rush forward and close the gap between itself and its target, damaging and knocking aside all in its path. It doubles as a traversal tool. Meteor Goliath's charge travels for longer and applies a standard flame DoT.

  • Damage: 339/339/373
  • Speed 16/17/18 meters per second
  • Radius 2.7/3.4/4.4m
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  • Versus incapacitated hunters: 112 damage
  • Pounce: 70/90/110 per tick

Unlike the rest of its abilities, basic attacks do not light enemies on fire.

Traversal (Leap) Edit

This leap is longer and lighter than the Goliath, but has a slightly higher cooldown.

  • Max Traversals: 3
  • Full Recharge: 17.5 seconds
  • Leap Gravity: 23
  • Leap Distance: 20

ProgressionEdit

Lvl Reward Lvl Reward Lvl Reward Lvl Reward
1 Start 11 Badge 21 50 Keys 31 50 Keys
2 Badge 12 Feral Instincts - Major 22 Unkillable - Superior 32 Badge
3 Hunger - Minor 13 50 Keys 23 Badge 33 50 Keys
4 50 Keys 14 Badge 24 50 Keys 34 125 Keys
5 125 Keys 15 Scale Armor - Major 25 125 Keys 35 Elite Skin
6 Unstoppable - Minor 16 125 Keys 26 50 Keys 36 125 Keys
7 Badge 17 Badge 27 Badge 37 125 Keys
8 125 Keys 18 Crippling Attack - Major 28 Evolved Haste - Superior 38 Badge
9 Heavy Armor - Minor 19 50 Keys 29 50 Keys 39 125 Keys
10 50 Keys 20 125 Keys 30 125 Keys 40 Prime Skin

Rewards for perks that are already at level 3 are replaced with a 200 keys reward.

Tactics Edit

  • Fighting with the Meteor Goliath is less about focusing down individual targets and more about spreading the love. If you can keep constant pressure on multiple targets, the medic/support will not be able to keep up and the whole team will buckle.
  • The Meteor Goliath jumps further and traverses longer, and is tankier to boot. Use your mobility to quickly escape bad situations, and set up strong initiations to fights.

WeaknessesEdit

  • The Meteor Goliath has some flaws, too. If trapped in a small space, the ability to counteract or escape is dramatically reduced as the Hunters shower it with attacks. Stay in a fairly open but camouflaged space to ease your mobility.

Photo GalleryEdit

Gameplay ImagesEdit

Official ArtworksEdit

VideosEdit

TriviaEdit

ReferencesEdit

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