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Rogue Val is a playable Hunter in Evolve. She was added as a free content during November 2015 update (Patch 6.0). Rogue Val has similar mechanics to Val, but with a different skin and massively different tactics due to a modified set of weapons. She is a heavy AoE healer and DPS medic, with a lot of personal tankiness but less ability to chase monsters and focus individual targets.

Biography

Sniper, Spy, Medic. Three jobs that normally don’t show up on the same résumé. Then again, Val doesn’t apply for just any type of position. Her Sniper Rifle and Hunter-healing Medgun are the perfect qualifications for someone stalking prey the size of a small asteroid.

Val is one of the only current Hub citizens on the team. She was born on Venus. Her outfit consists of a jetpack with the number 57 on it, along with a symbol of a medic cross with a sword and several spikes on her CIG9 Beret.

Val was sent to the Far Arm on orders from CIG9 to collect intelligence on NORDITA's Shear colony, the massive operation led by William Cabot, and the monsters. Val was supposed to be embedded as an agent, but purposely blew her cover in order to gain the trust of Cabot and the crew. As an ex-Sol Guard member and a current lieutenant commander in CIG9, Val 's qualifications are exceptionally strong for the task of hunting monsters.

Personality

Weapons and Equipment

Semi-Automatic Sniper Rifle

This sniper rifle has a slightly different scope and does not place weak points on the monster. However, it deals more damage, and can be fired three times in rapid succession (4, with the capacity perk).

  • 250 rounds per minute
  • 1.45 second reload
  • 80 damage per shot
  • 3 shots per magazine

Chain Medgun

Rogue Val's Medgun has the ability to heal several hunters at the same time. If the hunters are close enough to each other, the gun beam will chain to two other adjacent hunters, allowing Val to heal up to three hunters at the same time (at a 70%/20%/20% split). It has a shorter range (30m) than Val's medgun.

  • Heals 70 health per second to normal targets
  • Heals 35 health per second to normal linked targets
  • Heals 140 per second to incapacitated targets
  • Heals 70 per second to incapacitated linked targets
  • Magazine duration of 11.1 seconds (for a total of 777 healed per magazine on a single target, 1554 healed per magazine if all 3 targets are being healed)
  • 7 second recharge with a 1 second delay before recharge begins
  • 20 degree lock-on angle
  • 55 degree sustain angle
  • 35 meter range
  • 15 meter link range
  • 3 maximum link targets (cannot heal self)

Poison Dart Gun

The poison dart gun deals damage over time (22 per tick as of the 7.01 patch) and applies a faint outline to the monster for the duration. However poison darts do not slow (unlike Val's tranq darts).

  • 100 rounds per minute
  • 2.71 second reload
  • 8 second duration
  • 22.5 damage per second
  • 3 shots per magazine

Class Ability: Healing Field

Rogue Val's Healing Field passively heals any hunter in its 30m range. When activated, the Healing Field will burst, healing only Rogue Val, and not the other surrounding hunters. This burst is quite powerful and can restore roughly 70% of a hurt Rogue Val's health. However, This disables the passive healing field until it comes off cooldown. The passive portion of the healing field will function even while Rogue Val is incapacitated (though not on Rogue Val herself in that instance) and can revive fallen hunters.

Downed: Acthammer Pistol

  • Used only when downed
  • 900 rounds per minute
  • .4 second shot interval
  • 1.8 second reload
  • 16 damage per shot

Progression

Lvl Reward Lvl Reward Lvl Reward Lvl Reward
1 Start 11 50 Keys 21 50 Keys 31 50 Keys
2 Badge 12 Badge 22 Bohrium Battery - Superior 32
3 Enhanced Celerity - Minor 13 Enhanced Defense - Major 23 50 Keys 33 50 Keys
4 50 Keys 14 125 Keys 24 50 Keys 34 125 Keys
5 125 Keys 15 Badge 25 125 Keys 35
6 Bionic Legs - Minor 16 125 Keys 26 50 Keys 36 125 Keys
7 Badge 17 Destructive Force - Major 27 Emblem 37 125 Keys
8 125 Keys 18 Badge 28 Lethal Force - Superior 38
9 Extra Fuel Tank - Minor 19 50 Keys 29 50 Keys 39 125 Keys
10 125 Keys 20 125 Keys 30 125 Keys 40

Rewards for perks that are already at level 3 are replaced with a 200 keys reward.

Tactics

  • The chain medgun is less powerful than original Val's medgun, but in combination with the healing field, this medgun provides more heal power to the directly healed hunter, and less healing power to the hunters that are eventually part of the medgun healing chain. If you want to heal someone precisely, aim at them directly, as the primary target will get more healing power than if he was part of a healing chain.
  • The healing field is incredibly powerful. Wait for your life to drop to a very low level before making use of it. It will restore up to 75% of your health at any time its used.
  • When not actively used, your healing field acts passively, but at short range. Hunters should stick around Rogue Val to get passively healed. A noticeable green arrow appears on their health bar as they are passively healed.
  • When matched against a Goliath, It's generally more effective to Jetpack straight up into the air and maintaining it which rules out two of the Monsters abilties and should force him to focus another Hunter.

Weaknesses

If Rogue Val is forced to pop her healing field then that may leave the other hunters vulnerable as it disables the healing aura around her.

Relationships with other Hunters

Screenshots

Videos

Trivia

References

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